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Communications of the IBIMA
Volume 2010
(2010), Article ID 959194,
Communications of the IBIMA, 11 pages.
The
Impact of Collocation on the Effectiveness of Agile IS Development
Teams
Mike
Eccles, Joanne
Smith, Maureen Tanner, Jean-Paul Van Belle and
Stephan van der Watt
University of Cape Town, South Africa
Copyright © 2010 Mike Eccles, Joanne Smith, Maureen Tanner,
Jean-Paul Van Belle and Stephan van der Watt.
This is an
open access article distributed under the
Creative
Commons Attribution License unported 3.0, which permits unrestricted
use, distribution, and reproduction in any medium, provided that
original work is properly cited.
Abstract
This
article looks at the impact of collocation on the effectiveness of
information system development teams. The research objective was to
investigate which features of the collocation environment have the
greatest influence on team effectiveness and how these can assist in a
better design for a collocation working environment. The empirical
foundation for this research was a number of agile software development
teams. The two key factors which were found to impact team
effectiveness were the impact of noise and interruptions, the use of
war room layouts and the need for break-away areas.
Keywords: Collocation,
War
Rooms, Team Effectiveness, System Development, Agile Software
Development.
Introduction
Throughout
the
history of software development the structure and layout of the working
environment, as well as the way in which employees have been situated
within the working environment, has gone through a number of changes.
These range from the individualistic, hierarchical approach, to the
team approach commonly adopted in organisations today. These
changes aimed at leveraging time, cost, quality, productivity and
success of development projects (Avison and Fitzgerald, 2003). A team
approach was often found to improve productivity, flexibility and
performance (Katzenbach and Smith, 1993; Olson, Covi, Rocco, Miller,
and Allie, 1998). In an effort to further improve the time,
cost
and quality of software development projects, an approach known as
‘radical collocation’ has also been devised whereby the members are
located in the same room for the duration of the project (Olson et al,
1998).
Collocation
is a less drastic approach than radical collocation, which involves
collocating a number of teams in the same open area. A radical
collocation approach has been advocated by agile methodologies, as it
largely supports the values on which these methodologies are based
(Cockburn, 2002; Cockburn and Highsmith, 2001). The
collocation
of software development teams undertakes to increase the ease,
frequency and interaction of communication within the team, reduce the
time taken to complete a project, and improve the productivity and
performance of the team
The
objective of this research is to identify the aspects of collocation
that influence effectiveness of agile teams. This will provide
organisations with guidance on how to design the optimal collocated
setting to leverage the agile software development team
effectiveness. This research is relevant as collocation is a
widely adopted approach to agile software development, and the impact
of collocation on teams as well as the optimal design of team rooms is
of increasing interest to many organisations.
First
some background information on collocation and team room design is
presented. This is followed by an overview of the research methodology
which we adopted. The findings are then discussed in more detail and
the paper concludes by evaluating whether the findings and implications
have satisfied the research objectives.
Definitions and Prior Research
What
are teams?
A team is defined here as “a small number of people with complementary
skills who are committed to a common purpose, performance goals, and
approach for which they hold themselves mutually accountable”
(Katzenbach and Smith, 1993, p.45).
Teams are effective as the productivity of a team is greater than the
sum of the productivity of the individual team members (Smith, Harris,
Myersclough, and Wood, 2000), especially when a project or task
requires a range of knowledge and skills. In addition, team
members work towards a common goal, have the same objectives and are
thus more adaptable to change (Katzenbach and Smith, 1993).
Team
members also develop trust relationships which contributes to the
successful accomplishment of the team objectives (Katzenbach and Smith,
1993).
The
agile approach
Software development is now considered as a “team sport”
(Booch
and Brown, 2002) as the tasks involved are often large and complex
(Smith et al, 2000) and hence require a team effort. In particular,
agile software development is structured around teams. The concept of
agile methodologies came into being in order to provide a means to
overcome some of the limitations of the traditional methodologies
(Nerur, Mahapatra and Mangalaraj, 2005).
In 2001, the Agile Software Development Manifesto was created which
detailed the four core values and the supporting principles that agile
methodologies are based on (Lindstrom & Jeffries, 2004);
Individuals and interactions over processes and tools, working software
over comprehensive documentation, customer collaboration over contract
negotiation, and responding to change over following a plan (Cockburn,
2002). These values were created in an effort to introduce an approach
to software development that was more focused on people and
communication in order to achieve project success, and less on
technology and structured processes (Lindstrom and Jeffries, 2004).
According to Cockburn and Highsmith (2001, p.132] “people working
together with good communication and interaction can operate at a
noticeably higher level than when they use their individual
talents”. Thus, as opposed to others, agile teams are
self-organised, extremely focused on both the people within the team
and collaboration, aim to increase user involvement, and tend to locate
team members physically closer.
The
collocation of
teams
Collocation is defined as “the physical proximity of the various
individuals, teams, functional areas, and organisational subunits
involved in the development of a particular product or process” (Rafii,
1995), p.78). In order to further improve productivity and
collaboration, agile teams are known to collocate their team members in
a single room known as a ‘team room’. Radical collocation is a strategy
that involves “putting an entire project team in one room for the
duration of the project” (Teasley, Covi, Krishnan and Olson,
2000, p.339). This strategy was developed in response to
communication difficulties, such as the time wasted on communication in
distributed environments and the regular communication breakdowns that
occur on projects (Teasley et al, 2000).
The concept of war room came into existence in World War II during
which major leaders had “special rooms outfitted with key maps and
other information as well as the key figures ‘at hand’” wherein they
would meet and discuss their strategies (Teasley et al, 2000, p. 671).
Figure 1 represents two typical war room layouts that have a capacity
for 8-10 people. The walls have floor- to- ceiling
whiteboards
which allow for visual representations and artefacts to be displayed to
all of the workers within the room. Workstations are situated
away from the collaboration area at the conference desk, which aims to
provide workers with some privacy when other team members are designing
and collaborating at the conference table. From this point onwards, the
‘war room’ will be referred to as the ‘team room’.

Fig 1: Examples of
Radically
Collocated Environments
A
number of
advantages can be drawn by incorporating the team room into software
development.
Firstly, as communication is continuous, easy and interactive, team
members are able to gain knowledge by overhearing discussions held by
their team members (Hinds and Kiesler, 2002). By being in a team room,
team members are also able to create relationships with each other and
gain an understanding of how they work and what their moods may be at a
particular time, thus reducing the number of unwanted interruptions
(Hinds and Kiesler, 2002). Learning and motivation are also
improved within the team (Olson et al, 1998), and the satisfaction
levels of both the customer and the team members are high (Teasley et
al, 2000). All of the team members present in a team room
have a
common goal; regardless of whether they are working on individual tasks
which remains visible at all times. Most importantly, by
collocating team members in a team room, the productivity of the team
and thus the timeliness of a project can be improved (Teasley et al,
2000).
Collocation in a team room can also have certain
disadvantages.
For instance, there is a lack of privacy in the team room and the
frequency of interruptions or distractions is high (Hinds and Kiesler,
2002). Team members also reported that they are often
distracted
by the communications going on around them while working on tasks
requiring concentration. A further concern
identified is
that team members are worried that their superiors will not be able to
identify or differentiate their individual performance and
contributions (Teasley et al, 2000).
However, despite these disadvantages, people still find that the value
derived from working in a collocated environment outweighs the
negatives. Team members involved in collocated teams have
acknowledged they initially feared that working so closely with the
rest of the team would cause too many interruptions, but agreed that
they were soon able to adapt to the environment, and began realising
the value that the collocation provided (Olson and Olson, 2000).
It is clear that different aspects of collocation have been reported in
literature but little is known on the impact of these collocation
aspects on the effectiveness of agile teams. This study addresses this
gap and thus provides an insight on the way in which organisations
should design their collocated environments in order to achieve optimal
team performance results.
Research
Methodology
The research was exploratory and interpretive in nature and both
quantitative and qualitative approaches were employed to fulfil the
research objectives. Data was collected from two Cape Town based
software development companies, which employed the SCRUM agile software
development practices in a collocated setting. These companies will be
referred to as Company I and Company II.
Data was collected through online questionnaires, semi-structured
interviews and observations. The online questionnaire consisted of
statements to which respondents indicated their (dis)agreement using a
5-point Likert scale. This questionnaire was distributed to all members
of the collocated teams.
95 respondents attempted to complete the online questionnaire, of which
68 were fully completed. Because most of these (54) were completed by
respondents currently working in South Africa, the non-Southafricans
were excluded to ensure representativeness and cohesion. 5
questionnaires were removed from the sample as they failed the validity
check (i.e. their responses to the negatively phrased questions did not
tally). Therefore, the final sample size was 49.
After initial analysis of the questionnaires, face-to-face interviews
were conducted with five teams from each of the two sample companies. A
third company also completed the questionnaires but failed to attend
the interview sessions. However, their quantitative responses were also
included in the sample. For reference purposes, Teams A to E were in
Company I and teams F to J in Company II.
The interview questions were compiled after analysis of the
quantitative data. Each team was questioned according to their
questionnaire results. The interviews were informal and open-ended, and
were conducted in order to gather rich feedback on the aspects of
collocation and the team effectiveness factors. The average
team
size consisted of seven team members. The interviews in company I were
recorded using a video camera but for Company II only voice recordings
were made. All of the interviews were later transcribed.
Upon completion of the interviews at Company I, the collocated work
setting of the agile software development teams was observed with
minimal disturbance to team members. The layout of the
environment as well as the use of shared artefacts, such as whiteboards
and flipcharts, was noted. For privacy reasons, Company II
did
not allow any observations.
Findings
In order to further identify aspects of collocation that impact team
effectiveness and fulfil the secondary objective of the research,
questions were asked in both the questionnaire and the interviews
regarding factors that relate to the design of the collocated working
environment.
The following aspects were identified and discussed as key factors that
could have an impact on the effectiveness of a team working in a
collocated environment:
• Noise and Interruptions
• Break-away Areas
• The Physical Working Environment
Each of these factors was individually analysed by taking into account
the relevant questionnaires and interview data.

Fig 2: The Radically
Collocated Team
Room
Figure 2 represents a radically collocated team room at Company
I. Team E occupied this room, and consisted of 4 team
members. The floor area was approximately 25m2.
Figure 3
provides a basic representation of the open plan environment of Company
I, and accommodated many collocated teams. These teams
operated
in areas of approximately 35m2 and generally consisted of 6 team
members. The collocated team areas were separated from each
other
and from the other business functions within the collocated environment
by double sided white boards, filing cabinets and separator panels.

Fig 3: The Open plan Collocated
Working
Environment
Noise and Interruptions
Due to the many activities happening simultaneously within the
collocated environment, noise and interruptions are inevitable. 69% of
the respondents agreed with the statement that collocated environment
is noisier than other types of environments, while only 29% agreed that
the noise level decreased productivity. The mean for the
first
question is the higher of the two at 3.73 whereas the latter is only
2.82, the lowest of all questions in the questionnaire. In
terms
of consensus, there was only a small difference between the standard
deviations of the two questions at 0.88 and 0.95 respectively, which
indicates that there is very little consensus within the sample with
regards to noise in a collocated
environment
The interruptions construct consisted of two questions, the results of
which had the highest level of disagreement in the sample.
The
overall mean for this factor is 3.53. 59% of the sample was
in
agreement that individuals are more often interrupted when working
within the collocated environment. 57% agreed that the
quality of
work produced by individual team members would increase with fewer
interruptions, whereas 24% disagreed with this statement. The
standard deviations for these two questions are 1.10 and 1.08
respectively.
Responses from the interviews suggest that teams from Company I
acknowledged that noise are a problem within this
environment.
For instance, noise is seen by managers as disruptive and invasive on
the work progress. The team member view, however, differed.
For
instance, one team member commented that “it might be an issue when you
start, but after a while you just get so used to it. You just learn to
filter it out” (F2). Another member within this
team said
that team members use earphones if they do not want to be
disturbed.
However, one team member mentioned that “[noise] is definitely
sometimes distracting” (H6). Although this appears to be a
minority view, it does show that some individuals are negatively
influenced by noise.
Interruptions by fellow team members were rarely seen as
problematic. The majority of interruptions were from fellow
collocated teams. The collocated teams within the open plan environment
often worked on components that were interdependent, thus requiring
clarification from other teams. It was mentioned by team
member
C4 that “by being interrupted 30% more, 20% of this will increase your
productivity and 10% might be useless”. This team felt
strongly
that the interruptions were important to their work.
Teams from Company I had previously worked at this company in a
distributed environment where managers were located on a different
floor than the rest of the development teams. Interviewed
teams
felt strongly that, when previously operating in the distributed
environment, walking between offices wasted a lot of time. It
was
found that the close proximity of team members in the collocated
environment, and the ease with which members could get information from
each other through interruptions led to this environment being much
more efficient. According to Team D, interruptions would also
trigger sessions where the team members were able to identify if there
was a need to get the team as a whole together to discuss a certain
issue. The ease with which this could be done was deemed to
be
invaluable.
From the results of the questionnaires and interviews it is evident
that there are mixed feelings within the sample about the impact of
noise and interruptions on the effectiveness of collocated
teams.
The literature suggested that noise and interruptions would be an
inhibitor to team effectiveness. This was supported by the
finding from the questionnaire data. However, the majority of
team members commented that they were able to quickly get use to, and
effectively cut out noise. In conjunction with this,
interruptions were identified by the literature as a disadvantage of
the collocated environment, yet the opposite was found during the
interviews. This is due to the fact that the work of the
different teams is often dependent on each other and as a result, team
members find the interruptions to be useful in clarifying issues and
ambiguity. Overall, the interruptions contribute towards team
effectiveness within the collocated environment.
Table
1: Impact of collocation on noise and interruptions
|
Statement
|
Agree
|
Dis-agree
|
Mean
(3 = neutral)
|
Standard Deviation
|
|
Collocation is
noiser
|
69%
|
12%
|
3.73
|
0.88
|
|
Collocation
decreases productivity
|
29%
|
45%
|
2.82
|
0.95
|
|
Collocation
increases interruptions
|
59%
|
20%
|
3.49
|
1.10
|
|
Quality would
increase with fewer
interruptions
|
57%
|
24%
|
3.57
|
1.08
|
Break-away areas
Break-away areas, also known as a “hotelling space” (Covi et al., 2002)
are private areas in which individuals can work alone for a period of
time, separating themselves temporarily from the collocated environment
(Covi et al., 2002). Its use stems from the need of team
members
to work in isolation when work requires in-depth focus.
Although questions relating to the use of break-away areas were omitted
from the questionnaire, it was discussed in interviews after having
provided a brief explanation of this concept to the team members.
The teams interviewed had different responses with regards to the use
of break-away areas. Company I had previously made use of
break-away rooms. However, due to a lack of space, these
rooms
had to be later used to accommodate some other business
functions. Team C commented that break-away rooms are
available
for team members at their home office, but that these rooms are too
small and people rarely make use of them. It was added that
team
members only make use of the break-away areas when tasks and work items
are difficult and require more concentration and focus.
Other teams within Company I, who have not made use of break-away areas
before, were asked if they would find these areas useful and would
utilise them if they had the option at their offices. The
majority of team members said that they would not. Team
members
felt strongly that their own collocated environment was
adequate.
Another aspect mentioned was that team members constantly needed each
other for information and support during software development and so
working alone in a separated room would bring unnecessary complexity to
this process.
Team members from Company II had very similar responses to Company
I. Company II did not have break-away areas, but team members
strongly believed that this concept would not increase their
productivity. Team member G2 commented that “[one gets]
comfortable with [one’s] own desk”. The teams from Company II
showed a fair amount of resistance to the idea of break-away areas,
saying that these would prove to be inconvenient for team
members. Team members from Teams G and H expressed concerns
about
how they would be able to use their fixed desktop computers in a room
like this. This concern was due to the fact that team members
at
Company II were not issued with laptops, and so could not easily take
their work into another area.
Despite these negative feelings towards the break-away room, a minority
of team members did comment that they would make use of this type of
area should they be given the option. Member J4 mentioned
that:
“I think that would be a good idea because every now and then you just
need an hour with no interruptions. So I think that would work, people
would use it”. Team member I5 also supported this statement:
“I
do it sometimes, I go and find a meeting room and I work there for a
few hours. If there was a break-away room then I would use
that. But I don’t know that it would be necessary because a
normal meeting room serves that function”.
A suggestion was made by Team G to have a form of break-away room where
team members could have meetings or take phone calls. This
may
reduce the amount of noise within the collocated environment and thus
potentially increase team effectiveness.
Relatively little literature was found to support the use of break-away
areas, but it was suggested that rooms be provided in collocated
environments in which team members are able to work separately and in
private. The results from the interviews suggested that the
companies did not currently make use of break-away rooms.
Consensus was reached amongst the majority of team members that, if
break-away areas were available, they would rarely be used.
It
was also suggested that the rooms could potentially negatively impact a
team’s effectiveness, as the concept would contradict the purpose of
the collocated environment.
Physical
Design of
the Collocated Environment
The questionnaire included two questions with regards to the physical
design of the collocated environment. 29 out of 49
respondents
agreed that the layout of the collocated team room is important for
team success, and 19 were satisfied with the current design of the team
rooms. The means for these two questions are 3.73 and 3.16
respectively. 18 respondents answered neutral to both
questions,
suggesting that team members were either unsure about their feelings or
had little opinion with regards to the design of their collocated
environment. The standard deviations for the questions are a
relatively high 0.81 and 0.90 respectively, indicating that a lack of
consensus between the respondents.
Table
2: Impact of team room layout.
|
Statement
|
Agree
|
Dis-agree
|
Mean
(3 = neutral)
|
Standard Deviation
|
|
Team room layout
is important for
team success
|
59%
|
4%
|
3.73
|
0.81
|
|
Our team room
design is satisfactory
|
39%
|
24%
|
3.16
|
0.90
|
A strong form of collocation called ‘radical collocation’ was discussed
in the literature. This form of collocation was being adopted
by
only two of the ten interviewed teams, both from Company I.
Team
D was collocated together with a research and design team in a single
room, and for purposes of this study was considered as being radically
collocated. Team members from Team D had been operating in
the
radically collocated environment for two months, and were generally
satisfied with the working environment. This team commented
that
they did not mind sharing the room with another team, and added that
they preferred the radically collocated environment to the open plan
working area. The layout of the room was deemed to be
adequate
and the only dissatisfactory feature identified was that the air
conditioning was too cold.
Team E was the only interviewed team that was radically collocated as
per definition. This team consisted of three team members and
a
SCRUM Master. An interesting observation was that the members
of
Team E were generally unsatisfied about being radically
collocated. The main concern of the team members was that
they
felt disconnected from the other collocated teams working in the open
plan area. These team members also complained about the air
conditioning unit being too cold.
Although factors such as the air conditioning unit are relatively
unrelated to the effectiveness of teams in the collocated environment,
it was identified as an issue that negatively influenced the team
members’ perceptions of the radically collocated room environment.
During the interview with Team C it was noted that they were
temporarily located in single room for two days, and that these team
members did not enjoy the radically collocated working
environment. The team members commented that they did not
feel
part of the “vibe and the buzz” (C4) during that time. An
interesting observation made by the team was that the working
environment should also not be too quiet. This team
established
that it is necessary to interact with the other teams within the
company, and found that when they were radically collocated it was
difficult to communicate with these teams due to the physical distance
between the teams.
Company II had many collocated teams within one open plan area, but
none of the teams were radically collocated. There was
consensus
amongst the teams of Company II that a radically collocated team would
not necessarily be more productive. Team member H6 commented:
“I’m not sure if I would prefer it. It would be like cutting me off
from the rest of the business, from the rest of the people”.
Member H4 said: “I would feel claustrophobic I think, boxed in with
these eight people. Having that sense of openness helps; it’s
like your energy is not just bouncing off a wall, it’s going into the
open space”.
The collocated teams within Company II were highly dependent on the
other teams for completing the daily work, as a lot of the systems are
tightly integrated with each other. Team member J1 remarked:
“I
personally like working closely with the other teams because we work on
similar things, and what we do affects each other. So in a
way
our team is collocating with their team”. In support of the open plan
area consisting of many collocated teams, H6 said that “sometimes you
pick up on conversations from other teams and you can help them or you
can trigger something about what you need to go and look at”.
The
flow of information within the environment was seen as invaluable and
definitely contributed to the team members’ daily execution of work.
Team I had mixed opinions about the concept of being radically
collocated. One team member said that it might be beneficial
at
certain times whilst team member I2 commented: “I would say that it
would be best if we were together in our room. I think we
distract other teams”. This team acknowledged that they were
one
of the noisier teams within the open plan environment. Team I
was
also situated in the centre of the open plan environment and as a
result often disturbed other teams. Space seemed to be an
issue
for the team and team member I5 made a suggestion for an improved
collocated team working environment for their team in particular: “Not
a closed-off, private room maybe, but I think it would be better if we
were more to the side. So it’s not perfect as it
is. When
we do our stand-up meetings, they’re in the passage. So we
could
do with an improvement. Maybe not in a closed-off, private
room,
but with a bit more of a sense of own space.”
The literature suggested that a radically collocated team would be the
preferred choice for teams using agile methodologies such as
SCRUM. The results from the interviews were however very
different. Only one of the two teams enjoyed the radically
collocated environment, and the other collocated teams would not want
to move to a single, dedicated team room, had they the option to do
so. Team members were not keen to be disconnected from the
rest
of the collocated teams, and so the increase in the distance between
teams which would come with the radically collocated environment would
be considered to negatively impact team effectiveness.
Conclusion
The main purpose of this research was to
explore various aspects
relating to the collocated environment in order to provide insights
into the optimal design of a collocated working environment.
This
research was conducted using a sample of collocated agile software
development teams that were all adopting the SCRUM approach to software
development. From the analysis and findings of the questionnaire and
interview data that was gathered, the following conclusions can be
drawn:
The SCRUM software development teams that are working in the collocated
environment are generally satisfied with the designs of their
collocated environment. Working in an open plan area and
being
collocated with other software development teams is beneficial as it
leads to increased knowledge and information sharing, and promotes the
feeling of involvement and inclusion of each team. As a
result,
teams do not see the need to be radically collocated in separate team
rooms as this might not necessarily improve team effectiveness any
more. Additionally, noise and interruptions do not have a
significant influence on the effectiveness of teams.
Interruptions can sometimes even positively contribute to team
effectiveness due to the information transfer between team members by
these interruptions. Finally, break-away areas are not common
within the agile software development collocated environment, and for
the most part will not be regarded as valuable by the development teams.
A key recommendation arising from the findings is that managers should
not only consider collocating team members with each other, but
investigate the possibility of collocation with other teams in an open
plan environment, as this contributes to the feeling of connectivity
and involvement that is shared within the environment.
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